Ist es nicht so, dass der Ball steigt, wenn die Geschwindigkeit des rotierenden Balles an der Oberfläche höher ist als die des Schlägers und/oder der Winkel der Schlagebene nicht passt? Dann sehe ich folgende Möglichkeiten:
1. Schneller schlagen, d.h. den Spin des TS verstärken
2. Senkrechter schlagen (quasi "zu machen", wie beim Block). Wenn man dann auch noch so passend langsam schlägt, dass die Rotation des ankommenden Balles im Wesentlichen das Tempo des Rückschlags erzeugt, sollte der resultierende Ball leer werden. Habe ich mit KN nie gezielt hinbekommen, da ist wohl Ballgefühl für nötig. Das konnte ich besser mit dem Tackiness C, den ich vor meinen Noppen-Karriere ~30 Jahre lang gespielt hatte.
Kennst du den Beitrag "Modern Defense - techniques and tactics", der ebenfalls im OOAK-Forum vom User kees mal gepostet wurde? Eine gekürzte Version hatte ich mir vor Jahren aus einem PDF abgespeichert. Dort hat er eine Liste von Dingen, die schief gehen können und was er zur Vermeidung empfiehlt:
"Different things can go wrong with this [er spricht vom backhand chop].
- The ball may sail over the table. In this case your chop has been going too much forward, because you have made contact too early and too high. This is actually a mistake frequently made by beginners; they tend to feel a little awkward when going down and hopping, and as a result their chops are too shallow. Try and go really down after hitting the ball, before you are coming up.
- The ball may sail high (and be killed). Again, your chop is probably too shallow; go deep. Or you may have chopped with not enough venom, in which case the incoming topspin makes the ball bounce off your bat; chop energetically and with confidence.
- There is not enough backspin in the ball. Same story: your chop needs more vigour and depth. Go for it! The hop really helps here...
- A cause of these three defects may also be the wrong use of long pips. Only the grippiest of pips will produce significant backspin of its own, which means that you should not use your long pips if you are not quite certain that on the incoming ball there is a lot of topspin which can be reversed into a lot of backspin.
- If the ball lands on your side of the table, you will probably have made contact too much on its backside, or you have made contact with its bottom but you did not chop with enough energy.
- If your backhand chop isn’t going well (not enough backspin, landing short, or bouncing high) you may not be really putting your weight on your left leg and as a result chop too shallow.
- You may also run into another problem: the incoming ball may be so fast that it doesn’t drop in time and you have to deal with a high ball. This is awkward if you cannot smash, drive or loop it; attack is the best option here, but if you must defend you should perform a chop block. Chop right down with much force and try to graze the backside of the ball (at about 4 o’clock). Follow through as well as you can. Long pips offer another option in this case: block hitting simply straight forward; with grippy pips you will produce a fairly dead ball, with less grippy pips maybe some backspin; in any case be prepared for the next incoming fast topspin ball and chop this one!
- Finally you may have to deal with a ball aimed at your body. Step aside left or right, depending on whether you prefer to chop with your forehand or backhand (it is useful making this choice a permanent one, so you will not hesitate) and chop it. If there is no time for this, perform a backhand chop-block in front of you; make the downward motion very fast."
Inwieweit man kees als Referenz sehen darf, kann ich nicht abschätzen, ich vermute, dass du ein viel höheres Spielniveau als er besitzt. Was er so schreibt, klingt allerdings plausibel.